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Compute

From Official Unnamed Space Idle Wiki
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The Compute screen

Compute is a system in Unnamed Space Idle, unlocked right at the start of the game. Here, can allocate Compute Power to various "bars", which grant bonuses to damage and max shields when filled up, or increase the effectiveness of the bars preceding them. Compute progress can be improved with Compute Speed, which multiplies the amount of Compute Power each bar receives every second. When filled up, they will generate a certain amount of Compute Levels, which can be multiplied with boosts to "Compute Levels Gained".

Players start with 10 Compute Power by default (though this can be more due to upgrades from other systems) and can acquire more by spending Void Matter. Additionally, Salvage can also be drained continually in order to improve Compute Speed, with a logarithmic effect.

Computer Power can be automatically allocated using the Compute Auto Optimize AI upgrade.

By default each bar can be filled up to 20 times per second. This can be increased with upgrades from Base 1, and from Crew.

After reaching a 1.00e22x multiplier to damage and max shields, this bonus will be permanent, all compute bars will disappear, and prestiging will not reset the multiplier anymore, which will save a lot of time due to not having to focus on the system anymore after a prestige.

Basic Compute[edit | edit source]

The first set of compute bars grants a direct boost to damage and max shields. The amount of levels generated from each bar each have diminishing returns due to the compute exponent, which can be increased by 0.02 for each succesful completion of the Core Computing challenge. The total damage/shield bonus is equal to the effects of each bar added together.

For the formulas, L is the number of levels on the upgrade and B is the number of core computing completions.

Unnamed Space Idle Basic Compute
Name Level Cost Effect Formula
Damage 1.1 60 0.05*(8L+1)0.5+0.02B
Shield 1.1 60 0.05*(8L+1)0.5+0.02B
Damage 1.25 6000 0.125*(8L+1)0.5+0.02B
Shield 1.25 6000 0.125*(8L+1)0.5+0.02B
Damage 2 6.00e5 0.5*(8L+1)0.5+0.02B
Shield 2 6.00e5 0.5*(8L+1)0.5+0.02B
Damage 4 6.00e7 1.5*(8L+1)0.5+0.02B
Shield 4 6.00e7 1.5*(8L+1)0.5+0.02B
Damage 10 6.00e9 4.5*(8L+1)0.5+0.02B
Shield 10 6.00e9 4.5*(8L+1)0.5+0.02B

Advanced Compute[edit | edit source]

Advanced Compute is unlocked from an upgrade from Base 2. Instead of providing damage/shield bonuses, these bars increase the maximum number of times the previous compute bars can fill up every second. For example, having 1000 levels of 1.1 Cap+ will increase the speed cap of Damage 1.1 and Shield 1.1 by 1000, with the exception of 1.1 Cap+++, which increases the speed cap of 1.1 Cap+ Cap+ by (levels of 1.1 Cap+++)^1.23.

Unnamed Space Idle Advanced Compute
Name Level Cost
1.1 Cap+ 6.00e12
1.25 Cap+ 6.00e15
2 Cap+ 6.00e18
4 Cap+ 6.00e21
10 Cap+ 6.00e24
1.1 Cap+ Cap+ 6.00e28
1.25 Cap+ Cap+ 6.00e32
2 Cap+ Cap+ 6.00e36
4 Cap+ Cap+ 6.00e40
10 Cap+ Cap+ 6.00e44
1.1 Cap+++ 6.00e58

Fighter Compute[edit | edit source]

Major Spoilers for Sectors 75+ (click here to dismiss)

Fighter Compute is unlocked at sector 75. It works very differently to previous compute systems, as it now no longer buffs the players damage and max shields, instead increasing their fighter stats. Compute now also works with tiers instead of pure levels: Levels have no direct effect until getting to the next tier of a given bar, after which levels reset and that bar tiers up, increasing the level cost, and the respective fighter stat.

Fighter Compute and Spec Points still reset on prestige, even though the 1.00e22x boost to damage and shield doesn't.

Unnamed Space Idle Fighter Compute
Name Levels to Next Tier Level Cost at Tier 0 Cost Scaling Effect Formula
Damage 1.00e5 6.00e69 *10/tier 1.1tier
Durability 1.00e5 6.00e69 *10/tier 1.1tier
Maneuverability 1.00e5 6.00e73 *100/tier 1+0.2*tier
Speed 1.00e5 6.00e76 *1000/tier 1+0.05*tier
Weapon Range 1.00e6 6.00e78 *1e4/tier 1+0.05*tier
Efficiency 1.00e6 6.00e80 *1e5/tier 1.25tier

Spec Points

Spec Points are obtained every time players tier up Fighter Compute 7 times (every 5 times with Compute Spec Mastery). Spec Points can be used on several upgrades and can be respecced for free with no cooldown.

Effects per level are additive unless otherwise stated. In cost formulas, n is the number of levels you already have. Hangar Bay Focus and Adaptium Collector are unavailable until reaching sector 82.

Unnamed Space Idle Compute Spec Point Upgrades
Name Icon Max Level Cost Formula Effect
Pulverium Damage Focus 5 n+1 Fighter Pulverium Part Damage x1.25
Fortifium Damage Focus 5 n+1 Fighter Fortifium Part Damage x1.25
Adaptium Damage Focus 5 n+1 Fighter Adaptium Part Damage x1.25
Pulverium Collector 5 n+1 Pulverium Amount Multiplier x1.3
Fortifium Collector 5 n+1 Fortifium Amount Multiplier x1.3
Adaptium Collector 5 n+1 Adaptium Amount Multiplier x1.3
Speedy Assembly 3 2n+1 Fighter Spawn Time x0.8 (Multiplicative)
Pristine Armor 2 n+1 Fighter First Pass Damage Taken Divider x3 (Multiplicative)
Damage Tradeoff 4 2n+2 Fighter Damage x1.5
Fighter Efficiency x0.67 (Multiplicative)
Resource Tradeoff 4 2n+2 Fighter Efficiency x1.5
Fighter Damage x0.67 (Multiplicative)
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