Research
Research is one of the systems in Unnamed Space Idle. Here players can select different rewards to develop and focus on, granting different permanent bonuses and effects. These rewards are split into different branches, with each branch having it's own research income. This article shows the full rewards granted on successful completion, however you will continuously gain more and more of the full effect as you fill up the bar. Research is gained by destroying enemy ships, except those spawned by other enemies.
Normal research is unlocked by reaching sector 7.
Normal Research[edit | edit source]
There are three branches of normal research: Material, Energy, and Observational. Each sector has different density values for these different branches, which determine how much research the selected reward in each branch will get on enemy kills (excluding any bonuses and multipliers). Additionally, one of the three branches can be focused at any time, granting it an extra multiplier(default to 9x research gain). Focusing on one branch does not decrease the research gain of the other two branches!
Material Research
Compute Speed 3000
Compute Speed Compute Speed x1.25
Salvage Gain 3000
Salvage Gain Salvage Amount Multiplier x1.25
Additional Synth Slot 1.80e4
Additional Synth Slot Unlocks an additional slot to Synth in
Improved Tooling 2.70e4
Improved Tooling Damage x1.2
Improved Capacitors 2.70e4
Improved Capacitors Max Shields x1.2
Salvage Wreck Harvesting 8.10e4
Salvage Wreck Harvesting Salvage Scrap Multiplier x1.5
Shard Resonance 8.10e4
Shard Resonance Shard Drop Amount + 1
Improved Synthing 2.43e5
Improved Synthing Synth Speed x1.35
Compute Speed 2.43e5
Compute Speed Compute Speed x1.25
Salvage Gain 1.46e6
Salvage Gain Salvage Amount Multiplier x2
Salvage Wreck Harvesting 2.19e6
Salvage Wreck Harvesting Salvage Scrap Multiplier x2
Unfocused Research Gain 2.19e6
Unfocused Research Gain Bonus to Non-Focused Research x2
Improved Tooling 6.56e6
Improved Tooling Damage x1.3
Improved Capacitors 6.56e6
Improved Capacitors Max Shields x1.3
Improved Synthing 3.94e7
Improved Synthing Synth Speed x1.25
Compute Speed 5.90e7
Compute Speed Compute Speed x1.25
Salvage Gain 5.90e7
Salvage Gain Salvage Amount Multiplier x2
Shard Resonance 3.54e8
Shard Resonance Shard Drop Amount + 1
Salvage Wreck Harvesting 1.06e9
Salvage Wreck Harvesting Salvage Scrap Multiplier x2
Improved Tooling 1.59e9
Improved Tooling Damage x1.3
Improved Capacitors 1.59e9
Improved Capacitors Max Shields x1.3
Base 1 Production+ 4.78e9
Base 1 Production+ Base 1 Building Material Multiplier x3
Battle Components+ 4.78e9
Battle Components+ Battle Components Gain x2
Improved Synthing 2.87e10
Improved Synthing Synth Speed x1.25
Compute Speed 4.78e10
Compute Speed Compute Speed x1.25
Salvage Gain 4.78e10
Salvage Gain Salvage Amount Multiplier x2
Salvage Wreck Harvesting 2.58e11
Salvage Wreck Harvesting Salvage Scrap Multiplier x2
Improved Tooling 3.87e11
Improved Tooling Damage x1.3
Improved Capacitors 3.87e11
Improved Capacitors Max Shields x1.3
Improved Synthing 1.50e13
Improved Synthing Synth Speed x1.5
Compute Speed 1.50e13
Compute Speed Compute Speed x2
Salvage Gain 1.50e14
Salvage Gain Salvage Amount Multiplier x3
Battle Components+ 1.50e14
Battle Components+ Battle Components Gain x3
Improved Tooling 1.50e15
Improved Tooling Damage x1.5
Improved Capacitors 1.50e15
Improved Capacitors Max Shields x1.5
Improved Synthing 1.50e16
Improved Synthing Synth Speed x1.5
Compute Speed 1.50e16
Compute Speed Compute Speed x2
Salvage Gain 1.50e17
Salvage Gain Salvage Amount Multiplier x3
Battle Components+ 1.50e17
Battle Components+ Battle Components Gain x3
Salvage Wreck Harvesting 3.00e18
Salvage Wreck Harvesting Salvage Scrap Multiplier x2
Improved Synthing 3.00e19
Improved Synthing Synth Speed x1.5
Compute Speed 3.00e20
Compute Speed Compute Speed x2
Salvage Gain 3.00e21
Salvage Gain Salvage Amount Multiplier x3
Unbound Research
Unlocks new Salvage Gain (2e22 cost) and Synth (2e24 cost) research options
1.00e23
Unbound Research
Unlocks new Salvage Gain (2e22 cost) and Synth (2e24 cost) research options
Achieve better understanding and unlock new unending Salvage Gain and Synth research when all 3 types are completed.
Energy Research
Power Amplification 3000
Power Amplification Damage x1.2
Shield Draw Efficiency 3000
Shield Draw Efficiency Max Shields x1.2
Engine 9000
Engine Engine Speed x1.5
VP Max 9000
VP Max Max Void Power x2
VP Max Running 5.40e4
VP Max Running Max Concurrent Boosts +1
VP Generation 8.10e4
VP Generation Void Power Generation x1.25
VM Conversion Time 8.10e4
VM Conversion Time Void Matter Conversion Time x1.1
VP Max 2.43e5
VP Max Max Void Power x2
Compute Power 2.43e5
Compute Power Compute Power x1.25
Engine 1.46e6
Engine Engine Speed x1.5
Power Amplification 2.19e6
Power Amplification Damage x1.3
Shield Draw Efficiency 2.19e6
Shield Draw Efficiency Max Shields x1.3
VP Max Running 1.31e7
VP Max Running Max Concurrent Boosts +1
VP Max 1.97e7
VP Max Max Void Power x2
VM Conversion Amount 1.97e7
VM Conversion Amount Void Matter Conversion Max x2
VP Generation 5.90e7
VP Generation Void Power Generation x1.25
VM Conversion Time 5.90e7
VM Conversion Time Void Matter Conversion Time x1.1
Power Amplification 1.77e8
Power Amplification Damage x1.3
Shield Draw Efficiency 1.77e8
Shield Draw Efficiency Max Shields x1.3
Compute Power 1.06e9
Compute Power Compute Power x1.25
Engine 1.59e9
Engine Engine Speed x1.25
VP Max 1.59e9
VP Max Max Void Power x2
VP Generation 9.57e9
VP Generation Void Power Generation x1.25
VM Conversion Time 2.87e10
VM Conversion Time Void Matter Conversion Time x1.1
Power Amplification 4.78e10
Power Amplification Damage x1.2
Shield Draw Efficiency 4.78e10
Shield Draw Efficiency Max Shields x1.2
VM Conversion Amount 2.58e11
VM Conversion Amount Void Matter Conversion Max x4
Compute Power 7.75e11
Compute Power Compute Power x1.25
VP Max 1.50e13
VP Max Max Void Power x2.5
VM Generation 1.50e13
VM Generation Void Power Generation x1.5
Power Amplification 1.50e14
Power Amplification Damage x1.5
Shield Draw Efficiency 1.50e14
Shield Draw Efficiency Max Shields x1.5
VM Conversion Amount 1.50e14
VM Conversion Amount Void Matter Conversion Max x4
Compute Power 1.50e14
Compute Power Compute Power x2
VP Max 1.50e16
VP Max Max Void Power x2.5
VM Generation 1.50e16
VM Generation Void Power Generation x1.5
Power Amplification 1.50e17
Power Amplification Damage x1.5
Shield Draw Efficiency 1.50e17
Shield Draw Efficiency Max Shields x1.5
VM Conversion Amount 3.00e18
VM Conversion Amount Void Matter Conversion Max x4
Compute Power 3.00e19
Compute Power Compute Power x1.25
VP Max 3.00e20
VP Max Max Void Power x2.5
VP Generation 3.00e21
VP Generation Void Power Generation x1.5
Unbound Research
Unlocks new VP Max (2e22 cost) and VP gen (2e24 cost) research options
1.00e23
Unbound Research
Unlocks new Salvage Gain (2e22 cost) and Synth (2e24 cost) research options
Achieve better understanding and unlock new unending VP Gen and Max research when all 3 types are completed.
Observational Research
VM Drop Rate 3000
VM Drop Rate Void Matter Drop Rate x1.25
VM Gain 3000
VM Gain Void Matter Drop Amount x1.25
Shard Drop Rate 9000
Shard Drop Rate Shard Drop Rate x1.25
Fire Rate 9000
Fire Rate Fire Rate x1.05
Research Gain 5.40e4
Research Gain Bonus to Research x1.5
Improved Targeting Range 1.62e5
Improved Targeting Range Max Range +10%
Improved Targeting 2.43e5
Improved Targeting Damage x1.2
Defensive Adaptation 2.43e5
Defensive Adaptation Max Shields x1.2
VM Gain 1.46e6
VM Gain Void Matter Drop Amount x1.5
Shard Drop Rate 2.19e6
Shard Drop Rate Shard Drop Rate x1.5
VM Drop Rate 2.19e6
VM Drop Rate Void Matter Drop Rate x1.25
Research Gain 1.31e7
Research Gain {{{Desc}}}
Improved Targeting Range 3.94e7
Improved Targeting Range Max Range +10%
Improved Targeting 5.90e7
Improved Targeting Damage x1.3
Defensive Adaptation 5.90e7
Defensive Adaptation Max Shields x1.3
Fire Rate 3.54e8
Fire Rate Fire Rate x1.05
VM Gain 5.31e8
VM Gain Void Matter Drop Amount x1.5
VM Drop Rate 5.31e8
VM Drop Rate Void Matter Drop Rate x1.25
Shard Drop Rate 3.19e9
Shard Drop Rate Shard Drop Rate x1.5
Research Gain 9.57e9
Research Gain Bonus to Research x1.5
Defensive Adaptation 1.43e10
Defensive Adaptation Max Shields x1.2
Void Energy Boost 8.61e10
Void Energy Boost Boosts boost from picking up void energy by 25%
VM Gain 2.58e11
VM Gain Void Matter Drop Amount x1.5
Shard Drop Rate 7.75e11
Shard Drop Rate Shard Drop Rate x1.5
Improved Targeting 1.50e13
Improved Targeting Damage x1.5
Defensive Adaptation 1.50e13
Defensive Adaptation Max Shields x1.5
VM Gain 1.50e14
VM Gain Void Matter Drop Amount x2
Research Gain 1.50e14
Research Gain Bonus to Research x3
Shard Drop Rate 3.00e15
Shard Drop Rate Shard Drop Rate x2
Improved Targeting 1.50e16
Improved Targeting Damage x1.5
Defensive Adaptation 1.50e16
Defensive Adaptation Max Shields x1.5
VM Gain 1.50e17
VM Gain Void Matter Drop Amount x2
Research Gain 1.50e17
Research Gain Bonus to Research x3
Improved Targeting 3.00e18
Improved Targeting Damage x1.5
Defensive Adaptation 3.00e19
Defensive Adaptation Max Shields x1.5
VM Gain 3.00e20
VM Gain Void Matter Drop Amount x2
Research Gain 3.00e21
Research Gain Bonus to Research x3
Unbound Research
Unlocks new Shard Drop Rate (2e22 cost) and Research Gain (2e24 cost) research options
1.00e23
Unbound Research
Unlocks new Salvage Gain (2e22 cost) and Synth (2e24 cost) research options
Achieve better understanding and unlock new unending Shard Drop Rate and Research Gain research when all 3 types are completed.
Unbound Research[edit | edit source]
After the last reward was completed for all three branches of normal research, the player unlocks two unbound research options, which scale forever. Only one of these can be selected per branch.
Unbound Material Research
Unbound Salvage Gain 1.00e22
Unbound Salvage Gain Scales Forever 1.8x for every order of magnitude above 1e22
Unbound Synth Speed 1.00e24
Unbound Synth Speed Scales Forever 1.2x for every order of magnitude above 1e24
Unbound Energy Research
Unbound VP Max 1.00e22
Unbound VP Max Scales Forever 2.0x for every order of magnitude above 1e22
Unbound VP Generation 1.00e24
Unbound VP Generation Scales Forever 1.8x for every order of magnitude above 1e24
Unbound Observational Research
Unbound Shard Drop Rate 1.00e22
Unbound Shard Drop Rate Scales Forever 1.25x for every order of magnitude above 1e22
Unbound Research Gain 1.00e24
Unbound Research Gain Scales Forever 1.2x for every order of magnitude above 1e24
This effect is multiplicative with itself and it's important to push the maximum in all 6 unbound research options as high as possible every now and then.
Capital Research[edit | edit source]
Capital research is unlocked by reinforcing once, reaching sector 74, then getting the "Capital Research" upgrade from base 5. There are two branches of capital research: Applied and Fundamental. Capital research can only progress if a data core is assigned to one of it's branches, which can be obtained from killing capital bosses. More data cores increase capital research gain with the formula cores^2
(cores^3
if you have the Data Core Mastery). Normal research bonus applies to capital but is log
'd and the focus does not apply. Sector density has no effect except that capital research only progresses in sector 75 and above.
Applied Research
Capital Damage 1.00e4
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e4
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e4
Compute Power Compute Power x2
Engineering Gain 1.00e5
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e5
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e5
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 3.00e6
Fighter Efficiency Fighter Efficiency x1.25
Capital Damage 1.00e7
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e7
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e7
Compute Power Compute Power x2
Engineering Gain 1.00e8
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e8
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e8
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 3.00e9
Fighter Efficiency Fighter Efficiency x1.25
Capital Damage 1.00e10
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e10
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e10
Compute Power Compute Power x2
Engineering Gain 1.00e11
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e11
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e11
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 1.50e12
Fighter Efficiency Fighter Efficiency x1.25
Primary Stat Scaling Delay 1.50e12
Primary Stat Scaling Delay Primary Stat Scaling Delay +15
Capital Damage 1.00e13
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e13
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e13
Compute Power Compute Power x2
Engineering Gain 1.00e14
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e14
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e14
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 3.00e15
Fighter Efficiency Fighter Efficiency x1.25
Capital Damage 1.00e16
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e16
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e16
Compute Power Compute Power x2
Engineering Gain 1.00e17
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e17
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e17
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 3.00e18
Fighter Efficiency Fighter Efficiency x1.25
Capital Damage 1.00e19
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e19
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e19
Compute Power Compute Power x2
Engineering Gain 1.00e20
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e20
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e20
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 1.50e21
Fighter Efficiency Fighter Efficiency x1.25
Primary Stat Scaling Delay 1.50e21
Primary Stat Scaling Delay Primary Stat Scaling Delay +15
Fixture Speed 3.00e22
Fixture Speed Fixture Creation Speed x1.5
Capital Damage 1.00e23
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e23
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e23
Compute Power Compute Power x2
Engineering Gain 1.00e24
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e24
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e24
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 3.00e25
Fighter Efficiency Fighter Efficiency x1.25
Fixture Speed 3.00e26
Fixture Speed Fixture Creation Speed x1.5
Capital Damage 1.00e27
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e27
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e27
Compute Power Compute Power x2
Engineering Gain 1.00e28
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e28
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e28
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 3.00e29
Fighter Efficiency Fighter Efficiency x1.25
Fixture Speed 3.00e30
Fixture Speed Fixture Creation Speed x1.5
Capital Damage 1.00e31
Capital Damage All Capital Damage x1.5
Capital Shield 1.00e31
Capital Shield All Capital Max Shields x1.5
Compute Power 1.00e31
Compute Power Compute Power x2
Engineering Gain 1.00e32
Engineering Gain Engineering XP Gain Multiplier x4
Acumen Gain 1.00e32
Acumen Gain Acumen XP Gain Multiplier x4
Warp Essence Gain 1.00e32
Warp Essence Gain Warp Essence Gain Multiplier x1.25
Fighter Efficiency 1.50e33
Fighter Efficiency Fighter Efficiency x1.25
Primary Stat Scaling Delay 1.50e33
Primary Stat Scaling Delay Primary Stat Scaling Delay +15
Fixture Speed 3.00e34
Fixture Speed Fixture Creation Speed x1.5
Fundamental Research
Fighter Damage 1.00e4
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e4
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e4
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e5
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e5
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e5
Compute Speed Compute Speed x2
Crew Skill 3.00e6
Crew Skill Crew Skill +10%
Fighter Damage 1.00e7
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e7
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e7
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e8
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e8
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e8
Compute Speed Compute Speed x2
Crew Skill 3.00e9
Crew Skill Crew Skill +10%
Fighter Damage 1.00e10
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e10
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e10
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e11
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e11
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e11
Compute Speed Compute Speed x2
Crew Skill 1.50e12
Crew Skill Crew Skill +10%
Secondary Stat Scaling Delay 1.50e12
Secondary Stat Scaling Delay Secondary Stat Scaling Delay +10
Fighter Damage 1.00e13
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e13
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e13
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e14
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e14
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e14
Compute Speed Compute Speed x2
Crew Skill 3.00e15
Crew Skill Crew Skill +10%
Fighter Damage 1.00e16
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e16
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e16
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e17
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e17
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e17
Compute Speed Compute Speed x2
Crew Skill 3.00e18
Crew Skill Crew Skill +10%
Fighter Damage 1.00e19
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e19
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e19
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e20
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e20
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e20
Compute Speed Compute Speed x2
Crew Skill 1.50e21
Crew Skill Crew Skill +10%
Secondary Stat Scaling Delay 1.50e21
Secondary Stat Scaling Delay Secondary Stat Scaling Delay +10
Base 5 Production 3.00e22
Base 5 Production Base 5 Production Multiplier x3
Fighter Damage 1.00e23
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e23
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e23
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e24
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e24
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e24
Compute Speed Compute Speed x2
Crew Skill 3.00e25
Crew Skill Crew Skill +10%
Base 5 Production 3.00e26
Base 5 Production Base 5 Production Multiplier x3
Fighter Damage 1.00e27
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e27
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e27
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e28
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e28
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e28
Compute Speed Compute Speed x2
Crew Skill 3.00e29
Crew Skill Crew Skill +10%
Base 5 Production 3.00e30
Base 5 Production Base 5 Production Multiplier x3
Fighter Damage 1.00e31
Fighter Damage Fighter Damage x1.1
Fighter Durability 1.00e31
Fighter Durability Fighter Durability x1.1
Synth Speed 1.00e31
Synth Speed Synth Speed x1.25
Proficiency Gain 1.00e32
Proficiency Gain Proficiency XP Gain Multiplier x4
Ingenuity Gain 1.00e32
Ingenuity Gain Ingenuity XP Gain Multiplier x4
Compute Speed 1.00e32
Compute Speed Compute Speed x2
Crew Skill 1.50e33
Crew Skill Crew Skill +10%
Secondary Stat Scaling Delay 1.5e33
Secondary Stat Scaling Delay Secondary Stat Scaling Delay +10
Base 5 Production 3.00e34
Base 5 Production Base 5 Production Multiplier x3
Normal Research Mastered[edit | edit source]
After reinforcing 4 times, unlocking Capital Research from Base 5 and when in a Capital Ship, sector density will disappear, MEO Unbound researches will automatically max out and cannot be improved further, giving these values:
- Salvage Gain x2.50e31
- Synth Speed x3.95e9
- Max Void Power x6.00e37
- Void Power Generation x4.00e31
- Shard Drop Rate x8.60e12
- Bonus to Research x7.90e30
These values are the about the same as 1e145 research and will greatly improve your progression speed for several sectors.
Specimen Research[edit | edit source]
Specimen research is unlocked by reinforcing 4 times, then reaching sector 92. There are five branches of specimen research: Zephyrion, Yttaldar, Xyloquant, Wraithtex, and Verdanix. After unlocking specimen research, veiled enemimes will drop specimens, the type of which depending on sector. All research for that specific type of specimen will make progress at the same time and they can all be leveled repeatedly. Specimen research gain is multiplied by the specimen amount. Data core bonuses apply to specimen research with the same formula as capital research, and material, energy, and observational research bonuses apply at a reduced rate.
All specimen researches are self-multiplicative except for Speed Tech and Deep Scan Tech, which are self-additive.
Zephyrion
Battle Tech 2.00e8*2tier
Battle Tech
All Capital Damage x1.01
All Capital Max Shields x1.01
Specimen Gain Tech 5.00e8*10tier
Specimen Gain Tech Specimen Gain Bonus x1.25
Speed Tech 1.00e9*50tier
Speed Tech Compute Fighter Speed Tier Scale Delay +1
Yttaldar
Battle Tech 2.00e8*2tier
Battle Tech
All Capital Damage x1.01
All Capital Max Shields x1.01
Siphon Tech 5.00e8*10tier
Siphon Tech Siphoning Multiplier x1.05
Mastery Tech 1.00e9*50tier
Mastery Tech Mastery Gain Multiplier x1.05
Xyloquant
Battle Tech 2.00e8*2tier
Battle Tech
All Capital Damage x1.01
All Capital Max Shields x1.01
Pierce Tech Tech 5.00e8*10tier
Pierce Tech Tech Veil Piercer Charge Rate x1.025
Warp Tech 1.00e9*50tier
Warp Tech Warp Essence Gain Multiplier x1.2
Wraithtex
Battle Tech 2.00e8*2tier
Battle Tech
All Capital Damage x1.01
All Capital Max Shields x1.01
Deep Scan Tech 5.00e8*10tier
Deep Scan Tech Rare Chance x1.025
OD Charge Tech 1.00e9*50tier
OD Charge Tech Overdrive Charging Speed x1.15
Verdanix
Battle Tech 2.00e8*2tier
Battle Tech
All Capital Damage x1.01
All Capital Max Shields x1.01
Specimen Research Tech 5.00e8*10tier
Specimen Research Tech Bonus to Specimen Research x1.25
Fixture Tech 1.00e9*50tier
Fixture Tech All Capital Fixture Creation Speed x1.25
Specimen drop in the following sectors:
Zephyrion | Yttaldar | Xyloquant | Wraithtex | Verdanix | |
---|---|---|---|---|---|
92 | 4 | - | - | - | - |
93 | - | 4 | - | - | - |
94 | - | - | 4 | - | - |
95A/B | - | - | - | 4 | - |
96 | - | - | - | - | 4 |
97A | 200 | - | 200 | - | 200 |
97B | 200 | 200 | - | 200 | - |
98A | 250 | - | 500 | - | 500 |
98B | 250 | 500 | - | 500 | - |
99 | 400 | 400 | 400 | 400 | 400 |
100 | 400 | 400 | 400 | 400 | 400 |
Unnamed Space Idle Wiki | |
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Systems | Core • Compute • Synth • V-Device • Prestige • Reactor • Research • Bases • Challenges • Warp Drive • Crew • Reinforce • Fleet |
General | Resources • AI • Enemies • Secret Codes |
Progression | Achievements • Unlocks • Offline Progress |
Gameplay | Standard • Capital • Fleet |
Events | Spacemas • Spaceversary |
Guides | All Guides • Ship Configuration • Core Computing • Synth Purity • Power Hungry • Base Carry • Galaxies |