Official Unnamed Space Idle Wiki
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Crew

From Official Unnamed Space Idle Wiki
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The Crew screen

Crew is one of the systems in Unnamed Space Idle, unlocked on reaching sector 51. Here players can print Crew that will give various bonuses to the resource gains.

There are currently 8 available Crew in the game: Energy Technician, Cyber Specialist, Researcher, Materials Engineer, Logistics Manager, Xeno Phenomenologist, Industrial Engineer, Reconstruction Specialist. Each Crew is focused on specific skills, that give bonuses to the resource gain.

Active Crew gets exp for each defeated enemy, that is being accumulated in the stat that is currently active. As Crew stat grows crew gets Rank that awards rank points, which are being assigned on Crew skills. This will give player multipliers for different game mechanics and will eventually allow to push for higher Sectors.

You might want to check Crew and Mastery Points Guide for overall guidance and Mastery points distribution.

Crew Members[edit | edit source]

Crew Milestones[edit | edit source]

Crew Mastery[edit | edit source]

Hover for details.

Sleeve Storage MasteryStarting Bio Sleeves +3
Cost: 1
Sleeve Generation MasteryBio Sleeve Generation Speed x2
Cost: 1
Engineering MasteryEngineering XP Gain Multiplier x30
Cost: 1
Acumen MasteryAcumen XP Gain Multiplier x30
Cost: 1
Proficiency MasteryProficiency XP Gain Multiplier x30
Cost: 1
Ingenuity MasteryIngenuity XP Gain Multiplier x30
Cost: 1
Resource MasterySalvage Amount Multiplier x40
Void Matter Drop Amount x20
Cost: 1
Module MasteryActive Module Slots +1
Cost: 1


Crew Max MasteryMaximum Active Crew +1
Cost: 2
Compute MasteryCompute Power x20
Compute Speed x10
Compute Levels Gained x1.5
Cost: 2
Synth MasterySynth Speed x5
Cost: 2
Shard Link MasteryMax Shard Links +1
Cost: 2
Reactor MasteryMax Void Power x50
Void Power Generation x50
Cost: 2
Research MasteryFocused research now applies to all research and all unbounds are selected
Bonus to Research x10
Cost: 2
Base MasteryBase 1-4 Production Multiplier x10
Cost: 2
Warp MasteryWarp Essence Gain Multiplier x5
Warp Cores +4
Cost: 2

Mastery Page 2[edit | edit source]

The second page of mastery upgrades is unlocked after getting every upgrade on page 1. Using a crew mastery respec consumable doesn't make it possible to buy page 2 mastery upgrades without maxing page 1.

Major Spoilers for ~R3+ (click here to dismiss)

Hover for details.

Rank Delay MasteryRank Scaling Delay +3
Cost: 1
Engineering Level Delay MasteryEngineering Stat Scaling Delay +25
Cost: 1
Acumen Level Delay MasteryAcumen Stat Scaling Delay +25
Cost: 1
Proficiency Level Delay MasteryProficiency Stat Scaling Delay +25
Cost: 1
Ingenuity Level Delay MasteryIngenuity Stat Scaling Delay +25
Cost: 1
Primary Stat Level Delay MasteryPrimary Stat Scaling Delay +25
Cost: 1
Secondary Stat Level Delay MasterySecondary Stat Scaling Delay +15
Cost: 1
Module MasteryActive Module Slots +1
Cost: 1


Crew Max MasteryMaximum Active Crew +1
Cost: 2
Compute Spec MasteryCompute Tiers per Spec Point -2
Cost: 2
Synth MasterySynth Speed x5
Cost: 2
Fixture MasteryFixture Creation Speed x4
Cost: 2
Overdrive MasteryMax Overdrives Charging +1
Cost: 2
Research Datacore MasteryData Core Exponent +1
Cost: 2
Base MasteryBase 1-4 Production Multiplier x50
Base 5 Production Multiplier x20
Cost: 2
Shard Link MasteryMax Shard Links +1
Cost: 2

Mastery Page 3[edit | edit source]

The third page of mastery upgrades is unlocked after getting every upgrade on page 2. Using a crew mastery respec consumable doesn't make it possible to buy the page 3 mastery upgrade without maxing page 2.

Major Spoilers for R5+ (click here to dismiss)

Crew SupremacyActivates and maxes out all crew members
Maximum Active Crew +2
Cost: 16

Splicing[edit | edit source]

Major Spoilers for Galaxy 4+ (click here to dismiss)

Splicing is an as as-yet unimplemented mechanic, intended to be a permanent upgrade to the Crew system, similar to the massive warp drive, overdrives, or fighter compute.

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