Bases
Bases are a system in Unnamed Space Idle, which provide boosts to various systems when prestiging, as well as some powerful one-time upgrades. They provide the player with a grid of slots, in which various buildings can be placed. These either produce base-specific resources (Materials and Parts), produce Components, or affect other buildings adjacent to them.
Not all base slots are unlocked from the start. Instead, players need to build up enough Materials or Parts to purchase new slots, which will then be available after the next prestige.
Components directly translate to a multiplier to the bases specific system. Building up components will show this multiplier on the base tab, and it will be applied upon prestiging.
Additionally, each base offers a set of one-time upgrades that can be purchased for base resources. These can range from providing massive bonuses, to upgrading or unlocking new systems altogether.
Base 1[edit | edit source]
Base 1 is unlocked upon clearing sector 13. Its prestige bonus is a boost to Damage and Shields.
Base 1 Building Types[edit | edit source]
- Building Mats - Generates Building Materials, used for unlocking more base slots and upgrading buildings. Costs Building Materials to upgrade.
- B. Components - Drains Building Materials to generate Battle Components. Battle Components increase Damage and Max Shields after a prestige. Costs Building Materials to upgrade.
- Booster - Multiplies the production and drain of orthogonally adjacent buildings. Costs Building Materials to upgrade.
Base 1 One-Time Upgrades[edit | edit source]
Hover for details.
Cost: 2.00e7
Cost: 2.00e8
Cost: 2.00e9
Compute Levels/Second Cap +20
Cost: 2.00e11
Bonus to Research x30
Cost: 2.00e15
Cost: 2.00e17
Base 2[edit | edit source]
Base 2 is unlocked upon clearing sector 26. Its prestige bonus is a boost to Compute Speed.
Base 2 Building Types[edit | edit source]
- Building Mats - Generates Building Materials, used for unlocking more base slots and upgrading buildings. Costs Building Materials to upgrade.
- Parts - Generates Parts, used for upgrading buildings. Cost Building Materials to upgrade.
- C. Components - Drains Building Materials to generate Comoute Components. Compute Components increase Compute Speed after a prestige. Costs Building Materials to upgrade.
- Booster - Multiplies the production and drain of orthogonally adjacent buildings. Costs Parts to upgrade.
Base 2 One-Time Upgrades[edit | edit source]
Hover for details.
Cost: 2.00e6
Cost: 2.00e8
Base 1-4 Production Multiplier x3
Base 1 Production Multiplier x5
Cost: 2.00e11
Cost: 2.00e14
Void Power Generation x30
Max Void Power x30
Cost: 2.00e16
Cost: 2.00e17
Base 3[edit | edit source]
Base 3 is unlocked upon clearing sector 39. Its prestige bonus is Synth Speed.
Base 3 Building Types[edit | edit source]
- Building Mats - Generates Building Materials, used for unlocking more base slots and upgrading buildings. Costs Building Materials to upgrade.
- Parts - Generates Parts, used for upgrading buildings. Cost Building Materials to upgrade.
- S. Components - Drains Building Materials to generate Synth Components. Synth Components increase Synth Speed after a prestige. Costs Building Materials to upgrade.
- Booster - Multiplies the production and drain of orthogonally adjacent buildings. Costs Parts to upgrade.
- Drain Reduce - Reduces the drain of diagonally adjacent buildings. Costs Building Materials to upgrade.
Base 3 One-Time Upgrades[edit | edit source]
Hover for details.
Cost: 2.00e8
Cost: 2.00e12
Retrofit Cost Recuperation +0.25
Cost: 2.00e16
Cost: 2.00e24
Cost: 2.00e26
Base 4[edit | edit source]
Base 4 is unlocked upon clearing sector 54. Its prestige bonus is Warp Essence Gained.
Base 4 Building Types[edit | edit source]
- Building Mats - Generates Building Materials, used for unlocking more base slots and upgrading buildings. Costs Building Materials to upgrade.
- Parts - Generates Parts, used for upgrading buildings. Cost Building Materials to upgrade.
- W. Components - Drains Building Materials to generate Warp Components. Warp Components increase Warp Essence Gained after a prestige. Costs Building Materials to upgrade.
- 2x Booster - Multiplies the production and drain of buildings in a + shape with 2x range. Costs Parts to upgrade.
- Drain Reduce - Reduces the drain of diagonally adjacent buildings. Costs Building Materials to upgrade.
Base 4 One-Time Upgrades[edit | edit source]
Hover for details.
Base 2 Production Multiplier x10
Base 3 Production Multiplier x10
Cost: 5.00e9
Cost: 5.00e12
Cost: 5.00e19
Cost: 5.00e20
Base 3 and 4 Extra Upgrades[edit | edit source]
These upgrades appear after reinforcing once.
Base 3:
Synth Speed x5
Cost: 2.00e27
Base 4:
Bonus to Research x100
Cost: 5.00e21
Cost: 5.00e35
Base 5[edit | edit source]
Base 5 is unlocked upon clearing sector 73 after reinforcing once. Most of the base production multipliers don't apply to base 5, instead base 5 has its own "Base 5 Production" multipliers. Base 5's prestige bonus is Crew Mastery Gained.
Base 5 Building Types
- Alien Materials - Generates Alien Materials, used for unlocking more base slots and upgrading buildings. Cost Alien Materials to upgrade.
- Alien Parts - Generates Alien Parts, used for upgrading buildings. Costs Alien Materials to upgrade.
- M. Components - Drain Alien Materials and Alien Parts to generate Mastery Components. Mastery Components increase Crew Mastery Gained after a prestige. Costs Alien Parts to upgrade.
- Booster - Multiplies the production and drain of diagonally adjacent buildings. Costs Alien Parts to upgrade.
- Drain Reduce - Reduces the drain of orthogonally adjacent buildings. Costs Alien Materials to upgrade.
Base 5 One-Time Upgrades
Hover for details.
Cost: 2.00e4
Cost: 2.00e6
All Capital Max Shields x1.5
Cost: 2.00e11
Fighter Durability x2
Cost: 2.00e15
Base Finalizing[edit | edit source]
After reinforcing 5 times, bases can be finalized by getting enough components. Finalizing a base will improve and cap its prestige bonus, and finalized bases stay finalized through reinforces.
Base | Components Required | Bonus |
---|---|---|
Base 1 | 1.00e161 | Damage x1.00e27 Max Shields x1.00e27 |
Base 2 | 3.00e151 | Compute Speed x2.00e16 |
Base 3 | 5.00e166 | Synth Speed x1.00e9 |
Base 4 | 1.00e87 | Warp Essence Gain Multiplier x2.00e5 |
Base 5 | 5.00e40 | Mastery Gain Multiplier x5 |
Finalizing all 5 bases unlocks a new base.
Base 6[edit | edit source]
Base 6 is unlocked after finalizing bases 1-5. Its component bonus is a multiplier to Fleet Artifacts Gained. Uniquely, it doesn't require players to prestige in order to activate the bonus, instead it is applied instantly.
Base 6 Building Types
- Mats - Generates Materials, used for unlocking more base slots and upgrading buildings. Costs Materials to upgrade.
- Parts - Drain Materials to generate Parts, used for unlocking more base slots and upgrading buildings. Costs Materials to upgrade.
- F. Components - Drain Materials and Parts to generate Fleet Components. Fleet Components increase Fleet Artifacts Gained. Costs Parts to upgrade.
- Mats Booster - Multiplies the production of all adjacent Material buildings, in a range of 2. Costs Materials to upgrade.
- Parts Booster - Multiplies the production and drain of all orthogonally adjacent Parts buildings, in a range of 3. Costs Parts to upgrade.
- Components Booster - Multiplies the production and drain of all diagonally adjacent Components buildings, in a range of 3. Costs Parts to upgrade.
Unnamed Space Idle Wiki | |
---|---|
Systems | Core • Compute • Synth • V-Device • Prestige • Reactor • Research • Bases • Challenges • Warp Drive • Crew • Reinforce • Fleet |
General | Resources • AI • Enemies • Secret Codes |
Progression | Achievements • Unlocks • Offline Progress |
Gameplay | Standard • Capital • Fleet |
Events | Spacemas • Spaceversary |
Guides | All Guides • Ship Configuration • Core Computing • Synth Purity • Power Hungry • Base Carry • Galaxies |