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Reinforce

From Official Unnamed Space Idle Wiki
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Warning!This article contains late-game spoilers for Sectors 80+ throughout the entire page.
Read at your own discretion.

Reinforce is a late game system unlocked at sector 80.


Reinforce.png

Reinforcing allows players to reset nearly everything in order to gain massive permanent bonuses, and later on gain Fleet_Resources. Currently, players can reinforce at sectors 80, 85, 90, 95 and 100 respectively, which will also grant the following consumables:

  • 4 extra retrofits
  • 4 base prestiges
  • 2 crew sleeve resets
  • 2 6 hour timeskips
  • 1 crew mastery respec.

List of things that do not reset on Reinforce:

  • Players keep all previous Reinforce bonuses.
  • Achievements, skins and anything under the AI tab do not reset.
  • Sector Data shows sectors cleared in previous reinforces even if they're not cleared in the current reinforce.
  • The Reactors Engine Boost stays at level 30, even before unlocking Base 1.
  • Players keep the Compute Improvements upgrade from Base 2, even before unlocking base 2.
  • Shards automatically count as maxed as soon as the same one of a higher tier is obtained.
  • The Task List does not need to be redone. Reaching sector 75 will automatically unlock the Battle Cruiser, and using it will automatically cap Compute at 1e22x damage/shield boost.
  • V-Device slots unlocked by Key Shards, as well as any shard inside them, do not reset.
  • Any progress made in Galaxies carries over.
  • Finalized Bases stay finalized.

List of Reinforce Bonuses[edit | edit source]

Reaching any of the reinforce milestones will grant the entire line of upgrades. Hover for details.

R1, Sector 80[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 80+ by 100x
All Capital Damage x2
All Capital Max Shields x2
Damage x10
Max Shields x10
Fighter Damage x1.25
Fighter Durability x1.25
Fighter Efficiency x1.25
Salvage Amount Multiplier x10
Void Matter Drop Amount x10
Compute Speed x10
Synth Speed x5
Shard Drop Rate x500
Previously Completed Shard Drop Amount x3
Max Void Power x10
Void Power Generation x10
Bonus to Research x10
Base 1-4 Production Multiplier x30
Warp Essence Gain Multiplier x5
Warp Essence Unique Completions Coefficient + 0.003
Crew XP Gain Multiplier x3
Maximum Active Crew + 1
Starting Bio Sleeves + 2
Bio Sleeve Generation Speed x2
Sector XP Gain Growth + 0.1
Retrofits + 1
Engine Speed x1.25
Ship UpgradesNew Utility Core will be unlockable
Keep 2 Challenge CompletionKeep 2 completion of all challenges
Challenge Auto Complete + 2
Base 5 ConversionConverts the enemy base from sector 74 into a base usable by us
Base ImprovementsFirst 2 Base Grids start fully unlocked. Extra upgrade on bases 3 and 4
Base Grids Unlocked on Reinforce + 2
Enemy Strength ReductionReduces enemy strength scaling in sectors 74 and below
Enemy Strength Reduction + 0.2
Enemy Strength Reduction Sector + 74
Warp SyncAutomatically set all warp levels to your highest on completion and unlocks them from alternate routes up to 75
Warp Auto Sync + 75
Smarter CraftSynth automatically switches to another recipe upon reaching max level
Synth Smarter Craft + 1
Crew Mastery Progress FloorKeep up to 10% of the total progress to the next mastery on prestige
Crew Mastery Progress Keep + 0.1

R2, Sector 85[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 85+ by 100x
All Capital Damage x2.5
All Capital Max Shields x2.5
Damage x10
Max Shields x10
Fighter Damage x1.25
Fighter Durability x1.25
Fighter Efficiency x1.25
Compute Speed x10
Synth Speed x5
Shard Drop Rate x100
Shard Drop Amount x2
Previously Completed Shard Drop Amount x3
Max Void Power x10
Void Power Generation x10
Bonus to Research x10
Base 1-4 Production Multiplier x4
Warp Essence Gain Multiplier x1.5
Warp Essence Unique Completions Coefficient + 0.001
Crew XP Gain Multiplier x3
Starting Bio Sleeves + 1
Sector XP Gain Growth + 0.1
Ship UpgradesBattle Cruiser has a new innate upgrade and a new Hangar Core will be unlockable
Keep All Challenge CompletionsKeep all completions of all challenges
Challenge Auto Complete + 7
Crew keep 1 MasteryCrew start at mastery 1
Crew Starting Mastery Level + 1
Base Grid UnlockBase 3 and 4 Grids start fully unlocked.
Base Grids Unlocked on Reinforce + 2
Tracking ImprovementsImproved Tracking on weapons and Ablative Shielding on shields no longer resets on prestige
Data Core SyncAutomatically get datacore from alternate routes when clearing a sector
Data Core Sync + 1
Crew Mastery ScalingMastery levels grant scaling scaling delay
Mastery Bonus Scaling + 0.5
Overkill Engine BoostBoost engine and instant kill bosses when you would easily clear a sector. Clearing the sector in this state grants 10 minutes of shards and 6 seconds of basic resources and research from it
Overkill Speedup + 1

R3, Sector 90[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 90+ by 100x
All Capital Damage x5
All Capital Max Shields x5
Damage x10
Max Shields x10
Fighter Damage x1.5
Fighter Durability x1.5
Fighter Efficiency x1.5
Synth Speed x5
Shard Drop Rate x100
Previously Completed Shard Drop Amount x2
Bonus to Applied Research x10
Bonus to Fundamental Research x10
Base 5 Production Multiplier x10
Warp Essence Gain Multiplier x3
Warp Essence Unique Completions Coefficient + 0.001
Crew XP Gain Multiplier x3
Starting Bio Sleeves + 1
Sector XP Gain Growth + 0.1
Ship UpgradesBattle Cruiser has an extra Hangar and a new Utility Core will be unlockable
Crew Mastery Progress FloorKeep up to 15% of the total progress to the next mastery on prestige
Crew Mastery Progress Keep + 0.05
Crew keep 2 MasteryCrew start at mastery 2
Crew Starting Mastery Level + 1
Data Core RetrofitRetrofits now refund spent datacores
Data Core Retrofit + 1
Warp SyncAutomatically set all warp levels to your highest on completion and unlocks them from alternate routes up to 85
Warp Auto Sync + 10
Overkill Engine BoostBoost engine more when overkilling
Overkill Speedup + 1

R4, Sector 95[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 95+ by 100x
All Capital Damage x5
All Capital Max Shields x5
Damage x10
Max Shields x10
Fighter Damage x1.5
Fighter Durability x1.5
Fighter Efficiency x1.5
Compute Speed x10
Synth Speed x5
Shard Drop Rate x100
Previously Completed Shard Drop Amount x2
Bonus to Applied Research x5
Bonus to Fundamental Research x5
Base 5 Production Multiplier x5
Warp Essence Gain Multiplier x5
Overdrive Charge Speed x3
Starting Bio Sleeves + 1
Ship UpgradesNew Weapon Core will be unlockable
Research UnderstandingAfter unlocking Capital Research and when in a Capital Ship MEO Unbound researches will be maxed out
Crew keep 3 MasteryCrew start at mastery 3
Crew Starting Mastery Level + 1
Base Grid UnlockBase 5 Grid starts fully unlocked.
Base Grids Unlocked on Reinforce + 2
Veiled Enemy HarvestingA new type of research will be availiable related to Veiled Enemies
Warp Overkill SpeedupSpeeds up and auto kills enemy spawns in warps you can easily overkill
Warp Overkill Speedup + 1

R5, Sector 100[edit | edit source]

Reinforce BonusReduces enemy capital scaling in sectors 100+ by 500x
Capital Damage x10
Capital Max Shields x10
Damage x2
Max Shields x2
Fighter Damage x1.25
Fighter Durability x1.25
Fighter Efficiency x1.25
Compute Speed x10
Synth Speed x3
Shard Drop Rate x100
Previously Completed Shard Drop Amount x5
Bonus to Specimen Research x1.5
Base 1-4 Production Multiplier x20
Base 5 Production Multiplier x100
Warp Essence Gain Multiplier x1.5
Starting Bio Sleeves + 1
Warp Essence Unique Completions Coefficient + 0.002
FleetUnlocks the fleet tab and grants 100 Fleet Resources. Future reinforces grant more Fleet Resources
Fleet Resources + 100
Crew Improved MasteryCrew start at mastery 4 and mastery provides more benefit
Crew Starting Mastery Level + 1
Mastery Bonus Scaling + 0.1
Base FinalizingBases 1-5 can now be finalized by getting enough of their Components. Finalizing all bases unlocks a new base
Warp SyncAutomatically set all warp levels to your highest on completion and unlocks them from alternate routes up to 95
Warp Auto Sync + 10
Overkill Engine BoostBoost engine more when overkilling
Overkill Speedup + 1

Major Spoilers for Sectors 100+ (click here to dismiss)

R6+

After the 5th reinforce, players can reinforce at will any time after reaching sector 100 or higher, in order to gain Fleet Resources. For every sector above 100, players gain 1.1x their Fleet Resources (100 * 1.1 ^ (sector-100), so 110 in S101, 121 in S102, etc...), and any pending bonuses granted from galaxies get activated immediately.

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