Reinforce
Read at your own discretion.
Reinforce is a late game system unlocked at sector 80.
Reinforcing allows players to reset nearly everything in order to gain massive permanent bonuses, and later on gain Fleet_Resources. Currently, players can reinforce at sectors 80, 85, 90, 95 and 100 respectively, which will also grant the following consumables:
- 4 extra retrofits
- 4 base prestiges
- 2 crew sleeve resets
- 2 6 hour timeskips
- 1 crew mastery respec.
List of things that do not reset on Reinforce:
- Players keep all previous Reinforce bonuses.
- Achievements, skins and anything under the AI tab do not reset.
- Sector Data shows sectors cleared in previous reinforces even if they're not cleared in the current reinforce.
- The Reactors Engine Boost stays at level 30, even before unlocking Base 1.
- Players keep the Compute Improvements upgrade from Base 2, even before unlocking base 2.
- Shards automatically count as maxed as soon as the same one of a higher tier is obtained.
- The Task List does not need to be redone. Reaching sector 75 will automatically unlock the Battle Cruiser, and using it will automatically cap Compute at 1e22x damage/shield boost.
- V-Device slots unlocked by Key Shards, as well as any shard inside them, do not reset.
- Any progress made in Galaxies carries over.
- Finalized Bases stay finalized.
List of Reinforce Bonuses[edit | edit source]
Reaching any of the reinforce milestones will grant the entire line of upgrades. Hover for details.
R1, Sector 80[edit | edit source]
All Capital Damage x2
All Capital Max Shields x2
Damage x10
Max Shields x10
Fighter Damage x1.25
Fighter Durability x1.25
Fighter Efficiency x1.25
Salvage Amount Multiplier x10
Void Matter Drop Amount x10
Compute Speed x10
Synth Speed x5
Shard Drop Rate x500
Previously Completed Shard Drop Amount x3
Max Void Power x10
Void Power Generation x10
Bonus to Research x10
Base 1-4 Production Multiplier x30
Warp Essence Gain Multiplier x5
Warp Essence Unique Completions Coefficient + 0.003
Crew XP Gain Multiplier x3
Maximum Active Crew + 1
Starting Bio Sleeves + 2
Bio Sleeve Generation Speed x2
Sector XP Gain Growth + 0.1
Retrofits + 1
Engine Speed x1.25
Challenge Auto Complete + 2
Base Grids Unlocked on Reinforce + 2
Enemy Strength Reduction + 0.2
Enemy Strength Reduction Sector + 74
Warp Auto Sync + 75
Synth Smarter Craft + 1
Crew Mastery Progress Keep + 0.1
R2, Sector 85[edit | edit source]
All Capital Damage x2.5
All Capital Max Shields x2.5
Damage x10
Max Shields x10
Fighter Damage x1.25
Fighter Durability x1.25
Fighter Efficiency x1.25
Compute Speed x10
Synth Speed x5
Shard Drop Rate x100
Shard Drop Amount x2
Previously Completed Shard Drop Amount x3
Max Void Power x10
Void Power Generation x10
Bonus to Research x10
Base 1-4 Production Multiplier x4
Warp Essence Gain Multiplier x1.5
Warp Essence Unique Completions Coefficient + 0.001
Crew XP Gain Multiplier x3
Starting Bio Sleeves + 1
Sector XP Gain Growth + 0.1
Challenge Auto Complete + 7
Crew Starting Mastery Level + 1
Base Grids Unlocked on Reinforce + 2
Data Core Sync + 1
Mastery Bonus Scaling + 0.5
Overkill Speedup + 1
R3, Sector 90[edit | edit source]
All Capital Damage x5
All Capital Max Shields x5
Damage x10
Max Shields x10
Fighter Damage x1.5
Fighter Durability x1.5
Fighter Efficiency x1.5
Synth Speed x5
Shard Drop Rate x100
Previously Completed Shard Drop Amount x2
Bonus to Applied Research x10
Bonus to Fundamental Research x10
Base 5 Production Multiplier x10
Warp Essence Gain Multiplier x3
Warp Essence Unique Completions Coefficient + 0.001
Crew XP Gain Multiplier x3
Starting Bio Sleeves + 1
Sector XP Gain Growth + 0.1
Crew Mastery Progress Keep + 0.05
Crew Starting Mastery Level + 1
Data Core Retrofit + 1
Warp Auto Sync + 10
Overkill Speedup + 1
R4, Sector 95[edit | edit source]
All Capital Damage x5
All Capital Max Shields x5
Damage x10
Max Shields x10
Fighter Damage x1.5
Fighter Durability x1.5
Fighter Efficiency x1.5
Compute Speed x10
Synth Speed x5
Shard Drop Rate x100
Previously Completed Shard Drop Amount x2
Bonus to Applied Research x5
Bonus to Fundamental Research x5
Base 5 Production Multiplier x5
Warp Essence Gain Multiplier x5
Overdrive Charge Speed x3
Starting Bio Sleeves + 1
Crew Starting Mastery Level + 1
Base Grids Unlocked on Reinforce + 2
Warp Overkill Speedup + 1
R5, Sector 100[edit | edit source]
Capital Damage x10
Capital Max Shields x10
Damage x2
Max Shields x2
Fighter Damage x1.25
Fighter Durability x1.25
Fighter Efficiency x1.25
Compute Speed x10
Synth Speed x3
Shard Drop Rate x100
Previously Completed Shard Drop Amount x5
Bonus to Specimen Research x1.5
Base 1-4 Production Multiplier x20
Base 5 Production Multiplier x100
Warp Essence Gain Multiplier x1.5
Starting Bio Sleeves + 1
Warp Essence Unique Completions Coefficient + 0.002
Fleet Resources + 100
Crew Starting Mastery Level + 1
Mastery Bonus Scaling + 0.1
Warp Auto Sync + 10
Overkill Speedup + 1
R6+
After the 5th reinforce, players can reinforce at will any time after reaching sector 100 or higher, in order to gain Fleet Resources. For every sector above 100, players gain 1.1x their Fleet Resources (100 * 1.1 ^ (sector-100)
, so 110 in S101, 121 in S102, etc...), and any pending bonuses granted from galaxies get activated immediately.
Unnamed Space Idle Wiki | |
---|---|
Systems | Core • Compute • Synth • V-Device • Prestige • Reactor • Research • Bases • Challenges • Warp Drive • Crew • Reinforce • Fleet |
General | Resources • AI • Enemies • Secret Codes |
Progression | Achievements • Unlocks • Offline Progress |
Gameplay | Standard • Capital • Fleet |
Events | Spacemas • Spaceversary |
Guides | All Guides • Ship Configuration • Core Computing • Synth Purity • Power Hungry • Base Carry • Galaxies |