Gameplay
Read at your own discretion.
This article goes into detail about the first phase of gameplay in Unnamed Space Idle. It will list general gameplay loops, different systems, and mechanics the player encounters.
Battlefield[edit | edit source]
The Battlefield is where the main action of the game takes place. Here, waves of Enemies will spawn from the top, trying to attack the player and drain their Shields. Players need to destroy these waves, while progressing to the end of the current sector in order to defeat the boss, and proceed to the next one.
Sectors get progressively longer, and to clear them in a reasonable time a high Engine Speed is required. Players will advance their speed every second, with a base value of 0.1. This means a player with an Engine Speed of 10 will take 10 seconds to get from distance 100 to distance 200.
Scrap[edit | edit source]
Scrap refers to clickable chunks of Salvage that occasionally drop down from the top, granting large amounts of Salvage when collected.
Energy Voids[edit | edit source]
Energy Voids (also rarely referred to as Void Energies or Spatial Anomalies in-game) are clickable boosts that spawn about every 2-3 minutes, which grant the following temporary bonuses for 25 seconds:
- 45 seconds worth of Void Power (this can be increased to 3 minutes while in the Battle Cruiser)
- Void Matter Drop Rate + 1000
- Salvage Amount Multiplier x2
- Void Power Generation x2
- Synth Speed x2
- Compute Levels Gained x3
- Bonus to Research x2
These bonuses can be increased by 25% via Research. Energy Voids can also be automatically activated using the Energy Void Auto Collector synth module.
Core Equipment[edit | edit source]
Cores are the players main equipment. They make up players weapons, shields, and utility, and can be levelled using Salvage. Each core has certain milestones that can be reached by upgrading it, which grant bonuses to that core, and sometimes offering the player a choice between 2 different nodes.
Compute[edit | edit source]
Compute is a passive system in which players build up compute levels which directly translate to a boost to damage and shields. Players fill up a set of "bars", which either grant the boost directly, or increase the rate at which the other bars fill up. Compute is arguably the most "idle" of all the systems.
Synth[edit | edit source]
Synth is this games crafting system. Here players spend Resources in order to craft materials, which can in turn be used to create modules. Modules are upgrades that players can equip and unequip freely in order to boost various systems depending on the current need. Each equipped module takes up a module slot.
Additionally, crafting and levelling up synth materials grants Synth Points, which can be spent on permanent upgrades.
V-Device[edit | edit source]
The V-Device is a system that allows players to equip and link various Shards, which grant different boosts depending on which slot they're equipped in. The right shard combinations can boost the players progression significantly.
Reactor[edit | edit source]
The Reactor allows players to convert Void Matter to Void Power, which can then be used to upgrade the reactor, or to power boosts to engine speed, damage & shields, compute speed, salvage gain, synth speed, and research income.
Research[edit | edit source]
Research is a passive system in which players slowly unlock various bonuses using "Research" gained by defeating enemies. It is split into three branches, which all make progress at the same time. After completing all research options, a set of unbound, infinitely-scaling, researches will be available.
Bases[edit | edit source]
Bases grant strong bonuses to the player upon prestiging. Here, players can set up a grid of buildings to maximize production of various base-exclusive materials, which can be spent on a selection of permanent one-time upgrades or converted into a direct bonus to damage & shields, Compute speed, Synth speed, or Warp Essence Gain.
Challenges[edit | edit source]
Challenges grant players strong permanent boosts to Compute, Synth, Reactor, and Bases. To unlock these bonuses, certain challenges need to be completed that focus on the specific system that challenge boosts.
Warp Drive[edit | edit source]
The Warp Drive is a system that allows players to complete short gauntlets of enemies in order to gain Warp Essence, which can be spent on a variety of upgrades in a skill-tree. Players can choose from a selection of locations to attempt, and each successful completion will push up the difficulty of that location by half a sector.
Crew[edit | edit source]
The Crew system allows players to print a variety of crew members. These can be levelled in order to gain rank points, which can be spent on temporary boosts to various systems (with each crew member usually focusing on 2 distinct systems). Additionally, crew members can achieve "Mastery", which increases their XP gain immensely, and grants a Mastery Point, which can be spent on several powerful permanent upgrades.
Task List[edit | edit source]
The Task List marks the end of the standard gameplay phase, and is required for players to proceed into the capital gameplay phase. It consists of several goals players need to reach, usually by maxing certain systems, in order to move on to the next sector.
Unnamed Space Idle Wiki | |
---|---|
Systems | Core • Compute • Synth • V-Device • Prestige • Reactor • Research • Bases • Challenges • Warp Drive • Crew • Reinforce • Fleet |
General | Resources • AI • Enemies • Secret Codes |
Progression | Achievements • Unlocks • Offline Progress |
Gameplay | Standard • Capital • Fleet |
Events | Spacemas • Spaceversary |
Guides | All Guides • Ship Configuration • Core Computing • Synth Purity • Power Hungry • Base Carry • Galaxies |